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Runtask denizen command not dcommand9/8/2023 ![]() ![]() Can also specify the NPCID of a different Denizenīlocks player interaction from triggering the NPC. COOLDOWN 'SCRIPT:A Different Script' 600Īllowed an ENGAGED Denizen to be interacted with again, the counterpart to the ENGAGE command. SCRIPT: Sets the cooldown a different script.GLOBAL makes the script unavailable to everyone, instead of just the interacting player.Requires a number of seconds to be specified with or without the DURATION: modifier name. Until the script has cooled down, it will not be selected to run again. Defaults to the currently running script and the interacting player. Though not required, and with the exception of WAIT, it is generally recommended to run these as Instant Commands to ensure smooth Script feedback to players. These commands have no external effect on the world, but can control the flow of scripts within Denizen. ^COMMAND3 'This will run instantly after COMMAND2' If the VALUE of the modifier contains a space, such as in the case of a NPC or script name, the whole modifier must be put in quotes.Įxample: - TELEPORT BOOKMARK:Bob:Bobshouse is okay, but - TELEPORT 'BOOKMARK:Bob Jones:Bobshouse' requires the quotes to function properly.Modifiers that take a value are of the form MODIFIER:VALUE.Modifiers in (Parentheses) are optional, and generally change the default behavior of the command.Modifiers in are required for the command to execute.The command must be upper-case (i.e CHAT not chat).Placing a caret ^ in front of the command name causes that command to ignore the normal 0.5 second delay between commands. ![]() Syntax is very important for proper execution. ![]()
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